Sat, 12 May 2007
Web2Expo Presentations Online
The list of Web 2.0 Expo presentations online include five that I witnessed.
If you're not very interested in Web 2.0 crud, you still might want to check out
the Architecture for Humanity (link to a PDF) which I found impressive, moving
and not hype-saturated.
posted at 11:24 PDT (-0700)
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Thu, 19 Apr 2007
Everything You Do Gives You Gold
Session: Reality Bites: the Future of Gaming + Virtual Worlds 2.0
Participating:
Ginsu: last night, talked about how we'd do the panel, other people decided
he had to go first, because SL is over-hyped, 5 minute limit. Spent 3
years understanding it, can now explain it in 10 minutes.
Ginsu: [puts up picture of Gutenberg press] It all started here, you've
heard this before. Before it, media was tightly controlled, creation was
sacred act. Had to be literally a monk to write and distribute media.
Since that point, continuation of the idea of lowering the bar, making it
cheap to produce mass media and market. Gutenberg press had a slow
distribution time-line.
Ginsu: same stuff, but now it's faster, using technology, text, images, video,
voice. Shared collaborative space. Not different from books, that much.
Instead of it taking decades / centuries, it's now nearly real time. What
do virtual worlds have to do with web 2.0? It's an extension of the same
sharing, creating impulse
Ginsu: New topic, emoticons. Hate them, love books. Good writing is amazing.
Write everyday, so do you probably, mostly for work, try to avoid emoticons,
when dashing messages off, the emotional bandwidth is thin, constraining.
Forced to use emoticons. But with Second Life, you get more emotional
context, based on avatar choice, posturing, clothes, hairstyle. Susan
says say something poignant, this is it: this cultural and emotional
bandwidth that is available in a VR environment, is maybe a little different
from the printing press.
Lane: Love to get into how everything was chosen. Reality is that it
wasn't complicated. A group of parents who looked at what was available for
kids and saw:
- UN-entertaining, sterile
- purely built on marketing and merchandising products to kids
Lane: Sat down and asked: can we do this better? For the most part, we think
it did. Different paths, but we built this for our kids.
Club Penguin
Susan: Club Penguin is a VR with millions of users.
Lane: Built using Flash 6, so it would work in all the browsers. Looked at
barriers to entry and looked at how to burst them. Demographic they
looked at is not patient. Would rather have 2D graphics than long download
times. Built to be easy interface, load up on "grandma's computer". Built around two
things, fun + safety. Express that a lot, because it's still their values.
Fun enough to keep kids hanging around, safe for them to be there. Big
challenge to make it safer than anything out there.
Lane: asked what I hoped to express, good values, good ethics, good morals does
work and you don't have to be controversial to sell. Safety is important,
beyond just a marketing tool / pitchline. Has to actually work. Built to
take months and months to explore. Lots of features which haven't even been
found yet. Built by parents for parents.
Joichi: going to talk fast, assume everyone knows what WoW is. ( He wasn't
kidding, I was barely able to keep up with him, typing, so several invisible
gaps in the transcript of his words. )
[puts up a slide] Content is on one side, Context on another. Music is stuff
you can put on a truck and ship around. When you used to feel lonely, you
listened to music, knew others felt that way, too. Then video games, a little
more interactive, Karaoke, much more interactive and now with Text Messaging,
very much more interactive. Entertainment industry going from Content to
Context and this is where it intersects Web 2.0.
Joichi: Similarly, Communication Technologies range from Mass Media, Magazines,
Blogs, Social Networks, Email, Instant Messenger, Presence. It's like the US
finally discovered SMS. Kids in Japan, SE Asia grew up knowing they had the
internet in their pocket. Studies show kids forming intimate presence
communities where they know where 5-8 people in their circle are at any given
time. Twitter isn't boring, it's not about content anymore, it's context.
A lot of people miss context when they think about games because they think it's
about content. The whole notion of co-presence is an important part of the
game / entertainment thing.
Joichi: A lot of WoW players have WoW full-screen, do everything through it.
Blizzard allowed creation of Addons, using lua, brilliant thing. Now you can
integrate all the information into one interface. It's all about real-time
presence, not static web stuff. Web 2.0 is catching up with WoW.
Joichi: [Richard Bartle slide] "Not Yet, you Fools!" envisions game as immersive
fantasy, considers voice immersion-bursting, reality-intrusive, ruins
role-play. Reality is that voice is there, Western notion of the internet is
logging in to cyberspace [closes laptop] and then you log out. Eastern notion
is less binary. [shows South Park clip] A lot of people look at the surface
of education. "Simulation" v. "Metaphor" Simulation is close likeness to real
world. If you wanted to use a game to teach someone how to be a better
manager, using simulation, you'd recreate the conditions of their job, same
environment. But metaphor is a different way.
Metaphor is like a raid, where all aspects are different but it has a
shared core of the idea. Uses the word "Ensemble". [Shows 40 person ensemble
going after dragon] So it has nothing to do with your job, but you have
exposure to the same core principles, managing large groups of people toward a
goal. There's a zone you get into when everything works and you
get a reward, not the same reward as getting a higher score than anyone, it's
a reward from collaboration, easy in WoW, hard to get anywhere else.
Joichi: Where you have social software, social forums, you have tools to
collaborate, shows Rupture
Susan: you were CEO of myfamily.com or whatever. Why Gaia?
Craig: I went to Benchmark with an EIR with one goal, building it up.
Looked at consumer internet, only wanted something with an enormous consumer
value, something that would sell without marketing. Looking for a product
where founder has enormous grasp of end product. Someone building something
for themselves. Looked at 250 startups over 14 months.
Craig: Gaia world's fastest growing hangout for teens. #2 forum, a billion
posts, over 1M posts yesterday, 2M monthly unique visitors. Avg simultaneous
users 64k. 3x growth since May 2006. Avg minutes per session: 48, beats
myspace, facebook, habbo, runescape, puzzle pirates
Craig: why do they love it? basic concept, is building profile, then you build
avatar, friendslist but a cute friendslist, can build a blog, they call it a
journal, communicate and self express. Build a home, write fiction, poetry,
join a club, draw art, submit creations to user-managed newspapers or just
have users vote hotornot style on it. Or just play games. Free flash games.
Hang out in towns. A little like Club Penguin, but for the older demographic
of kids. Gold falls from trees in Gaia. In fact, everything you do there
gets you gold, that's the basic metaphor. Use the gold to trick out your
avatar, 11 stores, 5k+ items for avatar or house. There's an eBay
marketplace, where you can [re]sell creations. 50k+ auctions daily.
Craig: behind it all, rich storyline, they build a lot of the content.
Beginning of October, had a Tom Cruise doppelganger, jumping on a couch,
yelling about aliens. Movie theater, like mst3k. The combination of
content they create, plus user content. 7 banks, including one that is a
result of a merger. Weddings online, with a wedding planner. Gaians throw
their own parties where they perform plays. [shows screenshot of dress
rehearsal] Got into this because it's a great value proposition. In a world
where teens are constantly branding and packaging themselves, Gaia is where
you go to get away from it all, and just be yourself...or who you want to be.
Susan: I get that game designers know more about UI than web 2.0 designers.
Question: if that's true, why are all the successful online game companies,
why don't they use game designers for their site design?
Raph: the Game Industry is oblivious. They're all big traditional content
owners. The answer is they're completely clueless. They don't realize that's
what's happened in virtual worlds is their lunch has already been eaten, by
people from the outside. The people on this panel work for companies where
games are part of the culture. The virtual world hasn't come completely to
grips with the user-generation phenomena. Many game people have fled big
media because they don't get it.
Raph: everybody but the game industry is rushing into this space. Everyone
references WoW. WoW is a wild outlier. Viacom has published more virtual
worlds in the last 6 months than any vw publisher. Game industry is being
marginalized from games business as everyone rushes for the game space. Game
design is not an arcane science.
Craig: having you in our office was amazing because everyone in our office is a
huge fan. Why can't we make games free, why do people have to go buy in
stores? People feel it started with Raph, with Ultima Online, etc.
Sue: Craig you showed a visual aesthetic style, which may appeal to teens but
maybe not mass market, question in general, perception is that online gaming
is very niche, hard-core audience. How respond?
Craig: first, we are mass market. 2M unique visitors last month, no money on
marketing, PR. We only have one language. I think games which cost $20 and
take four years to make are obsolete. 2-3M WoW players, but it's an enormous
amount compared to previous gameplayers. Club Penguin is radically mass
market because it's easy to get in and figure out what to do. Most games cost
$20 or more, hard to understand; myspace and facebook are free, take seconds to figure out.
Lane: from day out set out to serve parents and kids, shun interviews and
events like this. Put aside what we personally wanted to serve community
which wanted more features, better features. Growing up in the game industry
it was about what do I want, my friends want, no, it's about what kids want?
Ginsu: is this a fad? can't understand how people could ask this. Were you
told growing up you would have a persistent online media, 15-20 years ago,
that you would find spouse, be able to buy stuff, interact online like we do
now.
Raph: manga and anime, if you think that isn't mainstream, you're old and out
of touch. It's all over TV. Look at avatar, airbender
Craig: but tv is becoming a little niche... Virtual reality dwellers outnumber
population Canada.
Question by Susan: expect future web to be visually rich, given that many virtual worlds
require emotional commitment, how can you reconcile what will happen when
people have many choices?
Raph: interoperability standards, OpenID
Question by Susan: people are being overwhelmed by choice now, what happens in 5 years?
How compete for people's attention?
Raph: don't even understand the question. who watched buffy? emotional
investment in buffy similar to WoW. Of course, there will be big sites and
small sites. Good shows / worlds will get cancelled, people will gravitate to
worlds that interest them.
Craig: if you're in the audience and you're wondering if it's too late, no, it's
not. You still have time to build interesting worlds. In that space, there
will be many, many, many winners. It's a mistake to look at where you fit in
versus somebody now. It's time to put on blinders and build a world which
fits your vision. When the question is asked, which world you go to? It's
like the time you spent as a kid, going to school OR playing soccer OR hanging
out with your friends? No, all of those.
Lane: cable channel analogy. 50 channels? how could they thrive against the
big three broadcast networks!
Question by Susan: another way of asking it: look at social networks, thousands, majority of
users concentrated on a very few of them. as we move immersive, are we going
to see that? club penguin, gaia online, we see deep segmentation. what do
you think the distribution of success will look like?
Ginsu: try but it's hard to not sound self-serving or be self-serving. at the
point where we are, cost of virtual world creation is expensive. Easy to do a
web site, channels are expensive. if you're going to create and experiment in
a way that is open and extensible world where you don't have to hire 50
developers, spend millions of dollars. If you had a system like that which
was open to everybody...that would be pretty cool. That's what we're chasing
at Second Life. Vast majority of users are consumers. Small, powerful,
minority are creators. Not just virtual shirts, shoes, things like that.
It's about having a large virtual space to yourself, managing community,
managing experiences of others.
Question by Susan: what metrics do you use to measure your site's success?
Craig: number of users, time spent, 4-5 secondary metrics: retention rate,
revenue, etc. whole site is fundamentally free, revenue generation is not
chief goal
Ginsu: several hundred dashboard reports daily, about 20 everyone looks at,
other people look at specialized reports.
Lane: quite simple, put a lot of time and effort into listening to the
audience. spends time reading blogs, looking at forums. users are very quick
to say it's not fun and not safe. easy to quickly see where things are
because they're a great vocal demographic. Have people on staff solely to
keep an eye on blogs, find out what people like and don't. Working in real
time means they don't have to wait for service packs, can roll out changes
real time.
Lane: 70% of staff are doing customer service
Raph: conversion is an important metric which didn't get mentioned, uniques v.
30 / 60 day trailing revisits. Linden has now released stats showing users
checking in every 3 months, used to be every other day. Need to know how many
people are bouncing off their sites, how many sticking and core.
Joichi: drag it back from numbers, look at behavior. It's hard to change
behavior. This co-presence thing is a trend but we don't control it. WoW is
great because they figured out what was going on and added a little bit of
value to it. It's rare to hit upon something new which is going to change
everything. Flickr isn't successful because they don't have an e or because
it's blue, it's because they spotted what people wanted and feed it. A lot of
technical people think it's just feature add, we need to think about it more
like sociological anthropology.
posted at 16:33 PDT (-0700)
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Islands in a Frothy Ocean
Session: Licensing User-Generated Content
With: Fred von Lohmann, EFF
This was a fast-paced high-level look at some of the issues you get into when
your company wants to encourage users to make stuff and distribute it through
you. This is some of the hoopla around Web 2.0, right here. Crowdsourcing,
community building, whatever you want to call it.
- Licensing inputs
- on the shoulders of giants
- up-loaders who don't own content
- Licensing outputs
About inputs:
Posterchild for angry giant shoulders is Viacom v. Google.
Basic copyright problem, when it comes to copyright, big ocean of
uncertainty. Statutory damages and personal liability because there's
no shield, which can reach up to the officers, directors and
the investors.
Four islands of certainty in the ocean. The tide-line moves, so you're
never really sure where you are. These so-called "safe harbors"
eliminate monetary damages and limit injunctions.
- Conduit Island
- if you're an ISP
- solely providing connectivity
- it's not your fault
- Caching Island
- "nothing grows"
- designed for AOL's caching circa 1997
- only works when user requests content
- no forward caching allowed
- doesn't help akamai
- Search Engine Island
- indexing
- searching
- directories
- linking
- Hosting Island
- most important in web 2.0 world
- designed for web-hosting companies
- couldn't guarantee all pages by all users didn't infringe
You don't have to be an island to build a business, qv Bittorrent.
web hosting + search engine = eBay
Now many more companies combine safe islands.
MOG is an idea to improve music blogging [?!] and is a new-ish company
using several islands.
Myspace and youtube and similar companies are betting that they're
above the tide-line.
How to get on an island, the basics:
- register a copyright agent
- this costs $40
- trivial to do
- SO DO IT
- notice and takedown
- copyright owners have to follow some rules
- if they jump through the hoops, you must comply or be cast off the
island
- infringer termination policy
- user with lots of complaints (ie, more than 2)
- you need to close their account
(Not) Staying on the Island:
- "Red Flag" Knowledge
- if you know a user is infringing
- don't do anything about it
- you get pushed off the island
- if you had evidence indicating obvious infringement
- perversely, the more you know about the uploaded content, the bigger
your exposure and the more culpable you may be
- Direct Financial Benefit + Control
- if the infringing directly benefits you
- "youtube loses because they have ads"
- youtube segregates ads from the video pages, themselves
- control is more than just being able to delete / takedown content
For more information, call your lawyer. Do it now. Don't wait too long
because it may change your biz model, software architecture, employee
policies.
About outputs:
How do you attract content re-users?
flickr is a use-case for this. Not only allowed upload, allowed users to
get pictures. If someone is in the business of selling stock photo, they're
already being obsoleted by flickr.
How does flickr make it easy to re-use content from their site? Creative
Commons. That's the short answer. CC has a content curators page, making
it easy to find content under CC licenses. Also a search facility which
lets you search the whole web for CC content.
- Attracting the re-users
- Findable
- Usable
- Simple
- flickr interface is pretty great
- search by content license type
- including refined CC license subtypes
- flickr has a page showing CC subtype categories, lets you browse
- attribution-nocommercial-noderiv most popular
- Giving creators reasons to use CC licenses
- vast majority of flickr users do not license using CC
- explain the licenses
- default
- permissions for pictures
- set in profile
- batch changes make easy to relicense
Audience QA:
- good examples of commercial license implementations?
- CC has standardization
- CC has internationalization
- commercial context, much harder to achieve
- more complicated
- internationalization problem
- can probably be done
- Revver is maybe at the forefront on this
- what happens if you're operating outside the US?
- the DMCA harbors are part of the reason many ISPs are here
- in many other countries, no islands, only the ocean
- US has most articulate protections, legal principles
- protected in US doesn't mean you're protected internationally
- internet is international, copyright law is not
- "I take a picture of you, upload it to flickr, license it attribution-only,
can people do whatever they want without your permission?"
- complicated question
- simple answer: no violation of the photographer's copyright
- complicated addendum: may violate subject's privacy rights
- subject may have recourse to stop use of image if used commercially
- depends on what subject and photographer are doing at the time and
where they are but it's more likely some other legal problem, not
copyright
- what about a site devoted to video mashups? End-product might be legal
but what about the raw material uploads?
- easy answer: license the raw materials and you're fine
- safe harbors/islands should shelter you if you obey the takedown stuff
- but once you're doing the mashups, are you still on an island?
- even if it's fair use for the end-user, might not be fair-user for the
service provider like Kinko's photocopying and selling a textbook
- what does non-commercial mean?
- enormous debate in the CC community about this
- many things we can agree are or aren't and many no agreement on
- lots of discussion on the CC wiki / site
posted at 15:59 PDT (-0700)
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Cassandra Media
Hey, remember Indymedia? I first heard about it and visited
it back in November, 1999. It was because of this site that I went to
the WTO Protests. I followed the Independent Media Center for
years but never felt like I had the time to get involved.
The last time I looked at their site, it had been overran by race-baiting
hate-mongers for whom I had no respect and no desire to interact with.
Today I spotted an event on the web2open chalkboard about Indymedia.
I went to it. It was fascinating. I had failed to realize just how
strongly IMC had foreshadowed the rise of user-created, user-uploaded,
user-annotated content. IMC was web 2.0 before there was such a thing.
So what's happened in the years since it started?
Well, companies and organizations and technologies sprang up to do
what IMC had been doing but making money at it, because big companies
spent big money on pushing this field. So now IMC is lagged, stuck,
and hurting. They need volunteers, they need resources, they need
content, they need software.
So maybe I'll finally pitch in and lend a hand.
posted at 15:23 PDT (-0700)
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You Had to Be There
I didn't write anything about the keynote pieces because there were
thousands of people watching them, many in person, and I didn't think
I could add anything to them. I was most excited by the world-changing
bits, like the Architecture for Humanity and the Potenco
talks and I wish I could have had more time to ask the representative
from Instructables about how the killings at Virginia Tech
changed her presentation ... but not enough to have actually asked her
when I saw her in the lunch space and again on the escalator.
Or at the Fred von Lohmann presentation. Man, she's everywhere.
OK, I had ten minutes so I went and asked her and she gave me a robot sticker!

Also, she superbly explained the impact and how it changed things. It's
this: because the community on Instructables is all about
building guns out of K'Nex, the point she wanted to make clear is that the
valuable part here is that they're making stuff, that they're developing
engineering and social skills. It's not chiefly about the guns.
They're engineering guns because that's what teenage boys are in to.
Because they're building a community, each person involved is one less
loner. So it can be a great liberator, giving people in isolated
areas a sense of connection, of belonging, of making and doing and
sharing and learning. When they develop new interests, they'll take those
making skills with them. So now I (think I) know what she was saying and so do you.
posted at 07:12 PDT (-0700)
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Less Disgusting Than Anticipated
Session: Top 5 Do's and Don'ts for Measuring Web 2.0 (Yes, that's
really how it was punctuated.)
With: Akin Arikan, Unica
I tried to branch out and go see some less technical presentations. This one
turned out to be a really fun one and gave me the idea that I understood what
was going on in the head of Marketing people. Yeah, that illusion won't last.
What follows is an improvisational summary of what was said.
Who here likes to work with salespeople? Nobody? Why is that?
Because they're pushy. But they're paying attention to you all the time,
even reading your body language. So who should you hate? Right, us.
Marketing people. Because who makes spam? We do. Cramming messages
down the throat of prospects.
Web 2.0 != Spam 2.0
What is it? Build brand through amplifying customers. Give unique value
through social intelligence. Create better user experiences.
DO WEB ANALYTICS.
Don't Just Measure to Improve Usability and Conversion Rates -- there's
much more you can do with it.
Unica sells software to marketing departments, campaign managing software,
web analytics NetInsight.
Levels of metric analysis and use.
- Optimize Web 2.0 applications
- for usability
- for conversion rates
- for engagement
- Market Insight
- Capture Social Intelligence
- watch how people use the tools
- figure out what they really want
- Relationship Marketing
- Build a Profile
- Act on it
- This is Marketing trying to be more like a good salesperson, listening
Case-study: Imagine a product review and participation site, where users can review,
on feature level, respond to each other's review, score what matters most
to the user. Overlay number collecting interface on the unstructured
data.
How to proceed?
- think of measurement from beginning
- don't think of page views, it doesn't matter in web 2.0
- don't use server log files
Business goals of Web 2.0 application
- drive traffic
- get more visitors
- unique visitors
- engagement metrics
- session length
- comments
- uploads
- invitations
- viral buzz
- repeat visits
- drive revenue
- convert visitors to buyers
- up-sell & cross-sell
- build brand
- create customer relationships
- get direct feedback
When page views won't cut it, use event tagging to record actions.
ActionScript, Javascript, Pixel tag. Like page bugs, zero-size images.
Measure the contribution of web 2.0 applications to your revenue,
conversion, things you want out of your site. Segmentation of data is
your friend.
Click-stream analysis becomes event-stream analysis. What actions did the
visitor take, since it's no longer tied to page views.
Use analytics to measure community, commerce and engagement.
Segment, segment, segment.
Measure to learn about market & demand. Capture social intelligence.
Measure to serve individual customers. Crown jewel of web analytics.
Funnel reports are the most important report in web analytics.
Don't ignore off-line effects of online activity.
Jupiter Research says more people are doing online research and then buying
off-line. (The bastards!) Try to measure if the online stuff is influencing
their off-line behavior. But how?
- correlate trends, online + off-line
- display & retrieve customer codes
- display unique 800 numbers
- buy online, pick up in store
- promotional coupons, encode the source of the visit or a visit handle
How to measure individuals off-line conversions triggered by online marketing?
Audience Q&A
- What about RSS?
- unique cookies in the feed, that's the only nice thing
- if you're syndicating through feedburner or something, read without
information feedback, but feedburner provides some data back
- How about widget?
- dark spot in Akin's knowledge
- no one stays at the same web site, need to be able to measure
widget impact
- think about tagging the widget
- run into third-party cookie problem
- How to make sense of user-generated content
- don't stick to categories
- inject ways of making data numeric
- try to find heuristics to measure unstructured content
- What to do about flash video
- uniquely craft content to result in unique action
- like a special URL
- tagging
- many providers for embedding video in many places
- maybe set a cookie during video viewing
- common wisdom is that reaction is 2-3 weeks lag
- If you don't sell anything, and it's not commercial, how can you measure
if a change is working? What's key performance indicator?
- engagement: are people staying longer, reading more, scrolling down?
- reach: unique visitors
posted at 07:04 PDT (-0700)
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Tue, 17 Apr 2007
At Last the Circle is Complete
Some time ago my friend JDD showed me some code he was building and
asked me to do some compiling of it to see if it would build on Debian.
Eventually it did. Now I guess that code is all grown up.
I passed by the nook where he was giving a demo of it today. It looks like
the kind of code which you'll really like if it's the kind of thing you like.
It's called mod_ndb and it seems to do something Web 2.0ish. If I
were more elite, I think I could understand it.
UPDATE 2007/12/30: Or Maybe Not
How dare he! JDD
has developed a second software project. So this isn't
the one I'd seen before.
I just can't tell different mysql apis apart from even close up.
posted at 18:20 PDT (-0700)
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This is Comparing, Not Contrasting
So, low battery and fried brain, but I went to a panel about different
frameworks named Comparing Web Application Frameworks. Dustin
Whittle couldn't make it so I learned nothing about Symfony.
I'm not sure I mind. PHP, fooey.
The panel representatives talked about Django, Seaside,
and Rails and they even ran a little over time, they had so much to
say.
The description of Django was a recap of an earlier presentation I saw so I
won't repeat myself. Nor Adrian. Seaside is in Smalltalk and is positioned
deliberately as a heretical web framework. It throws away a lot of the sacred
cows of web UI, such as an underlying relational database, such as human
readable pretty URLs, such as keeping the user interaction stateless, such as
using a templating language. Rails you probably already know about even if
you don't know anything about it.
Avi says that Seaside uncouples designer from developer. Developers should
create HTML using a framework and the designers should concern themselves
solely with CSS. Seaside is better for web applications than it is for web
sites, perhaps. What's the distinction? Hard to say, but Adrian takes a
stab at defining it in a narrow way. He cites DabbleDB as an
excellent web application, in that it logically extends the desktop paradigm
onto the web but is not a website, with all which that implies. Primarily,
with a website, hypertext is a first class citizen.
Avi talks about Seaside not supporting a default persistence strategy, unlike
both Rails and Django which are conceptually coupled to the idea of a
relational database of some sort.
Adrian talks about the Washington Post, he works with Django every day there,
sees all the places he wants it to be better. A strength of Django is that
reads like standard Python. If you can work in Python, you can work with
Django. The idioms conform to expectations.
The first version of Seaside was a port from other languages of things Avi
wanted, largely inspired by WebObjects and Tapestry and that
was a mistake because Smalltalkers hated it. Version two was a rewrite much
more in line with Smalltalk ideals.
Several questions were answered with glibness and all of the speakers handled
themselves with aplomb. Some questioners in the audience seemed interested in
how to force their developers to use one of these frameworks. All the speakers
opposed that idea. Let the developers use the framework which excites them.
Lots more talked about but I didn't capture it, for better or worse.
posted at 18:15 PDT (-0700)
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We're Not Saying No Because We Can't Do It
Session: Building Awesome Web Sites & Services Using the Power of Happy Users
A loose transcript, full of errors in hearing and typing. More like an
impressionist version of the actual panel.
Question by Rheingold: How do you know customers want to be involved, how do you let customers
know about product? Have product first? Have community first?
Biz Stone: need product first; has phone number on twitter page, probably won't
scale, Jack has # there too. Always blogging, reading blogs, emailing. If
you have a product you love, your enthusiasm is contagious
Joshua Schachter: expansion of a single-user system to be multi-user so building
something intrinsically useful to himself, was first customer, after opening
it up, users started showing up. Product was its own marketing, useful to
connect product to other things in the ecosystem
Stewart Butterfield: problem with how to keep same inter-activeness while scaling
Biz: but amazon / ebay must have user forums for feedback, places users can
react to them
Joshua: yeah, but off-brand, so easier for them to ignore, dismiss. no forums on
delicious, but mailing list of 1000s users, blogs
Question by Rheingold: how deeply do you commit to a public api, does it matter? is
lots of feedback the key indicator that it will work
Joshua: easy to have a closed feedback loop when he was the first customer and
developer, still sees all incoming customer support email but doesn't respond
Biz: it's not completely necessary; if you love it, feedback doesn't matter
Rheingold: users didn't provide code but were happy to beta test,
spell-check, give feedback
Joshua: have api so that others can build stuff with it that are interesting,
create new features which aren't as interesting to the core creators, turn
potential competitors into creators using your apis
====
Question by Rheingold: what drives people to help you, create for you, is it
wanting to boost your corporate bottom line?
Stewart: one of the biggest motivators is recognition of accomplishment. Anyone with a
blog or who has written to a large group about something you feel strongly
about, recognition for that is good. Want to share their cool ideas, and
people respond to that. Some flickr api users are doing it for monetary gain,
creating applications which make money for them. Others are just helpful and
nice and get recognition for doing good deeds
Biz: if they were doing it to increase value of company, they wouldn't care.
Rheingold: dogster, catster contribute because there's nothing else like it.
Question by Rheingold: do you think of users they're contributing members of
your team, worry that you're letting down the community / users because of your decisions?
Joshua: you always have to evaluate each decision, is it a positive step? many
decisions which seem wrong at first glance are driven by deeper understanding
of problem. People have wanted to scrape entire site's data, but when they
were a small site, that would take the whole thing down. Newspapers have
delicious this! button but want to pre-stock tags, to dictate what tags users
put on the link. It's easier for the users to get what they want out of it if
you don't force it like that, let them tag it however they want to tag it.
Despite it making extra work for them, it's better in the aggregate
Stewart: speaking only for himself, it's a big obligation. Meet-ups in far off
places, flickr became part of their life. He sweeps his streets twice a week,
to improve his corner of the world. People have always made contributions,
this isn't new with web 2.0
Question by Rheingold: concerns about acquisition affecting user / response
Stewart: there's a part of big companies called corporate development, looks
for companies to acquire. flickr appealing to different groups in yahoo,
photo group, search group because of meta-data. Lots of headaches but one of
them is not company direction, still doing what he wants.
Biz: blogger acquired by google, enabled him to work at google, stepped
up interaction with users...
Followup question by Rheingold: was this a concern going in?
Biz: I'm sure there was, wasn't on the team at that time. Even after
acquisition, struggle to switch over infrastructure, gave him exposure to
users.
Question from audience: flickr forced users to merge with Yahoo account,
delicious not forcing that, wtf?!
Stewart: it was a trade-off: 6.5M new users gained, 1500 unhappy emails
Joshua: one thing that acquisition highlighted is how company engineers see
identity, very different from how users see it. Delicious uses identity
different than flickr, tied closely to login, needs to tease apart before they
would merge; they haven't merged because they can't in the short term. They
want to and will at some point when their account / identity information are
teased apart
Question by Rheingold: do you have soothsayers, special group of users, rely
on for feedback, keep you on track?
Joshua: user group on yahoo groups, toss out ideas to them, get different viewpoints
It used to be more active when he was doing it alone, because he'd be up all
night developing, release, go to bed, leave bad bugs, have lots of feedback
from it when he woke up
Stewart: large number of users in different categories who are vocal, provide
feedback. (He takes an audience straw-poll which indicates lots of people have
flickr account, maybe 25% of them really really like it.)
The majority of flickr account creations don't spend a lot of
time with their account. There's a big danger in listening to only the people
who love it because then you don't know what's wrong, why the uptake isn't
higher; freaked out by possibility of public, using shutterfly or something
Biz: do analysis, have a friends of twitter group, friends and family
they can release half-baked feature to and get feedback.
Question by Rheingold: early on did you release half-baked features to get direction or was the
concern to release bullet proof?
Joshua: always as fast as possible, you have to get quick feedback in order to
learn. Do three releases a week, to get quick revs, at this point. Mostly scaling UI
recently, pushing an entirely new UI sometime, expected to be very painful.
When started, coded on live site, because no stage server, very fast feedback
indeed, when he made a bug. Nice to turn stuff around fast, harder on a
flickr scale. If a feature can't be made to have very fast use cases, can't be done at all.
Several hundred machines, hard to turn them over on short notice. Yahoo has
resources for QA, so now do some testing before it goes out the door,
difficult to get full coverage, even with.
Biz: release REALLY half-baked features, blogger is labs anecdote
Stewart: half-baked stuff, flickr three years old, completely different
service now. only stuff same is the profile page but that's just because they
haven't gotten to it yet. hard to do feature progression because priority
changes so rapidly. Going down a path where you do feature A so you can build
on it next to make feature B so you can make feature C doesn't work because
after A, you'll get pulled in another direction and never get to B or C. When
they changed the UI early on they got for the first time an email which is now
a common response to any change: "I had a screwed up childhood, I don't adapt to change
well, you have to change it back."
Biz: early days of blogger, lacked photo feature, button for photo pointed
people to flickr, lots of excitement, because they were able to interact with
the flickr creators
Stewart: early days, flickr founders spent lots of time / effort giving
social love to the new users, build this strong community, large number of the
users are still there
Biz: spends time reading twitter feeds, when seeing new users who are unsure, give them
attention to help rapport, grow the user community
Question from Audience: how to not get the boilerplate email, get the attention of companies with
your great idea for making something new or a killer feature for their site?
Joshua: api are part of the means, for delicious, it's not about the code,
it's dealing with the scale. Code is not the constraint, it's get features
faster. Delicious works the way it does because of limitations in MySQL.
People ask for things which they could do, things in their lexicon, which they
expect. Example: want to alphabetize, so they can sort. That's their model
for how to organize information. People ask for stars to rate
items, they've seen it elsewhere. Why bookmark something which is one star?
People ask for features they expect, even if they're not useful. apis can be
a weakness. Users have a problem, don't know the solution, so will ask for
something 'nearby'. Things succeed by being simpler. On the social side, #1
request is people want to see most book-marked sites. But: 1) it's not
surprising/interesting, 2) if they do it, someone will try to game it
Question by Rheingold: What's this twitter wiki thing?
Biz: twitter fan wiki, user created. they struggle within twitter to
not build features, to not complicate things. Fans/users have organized all the things
using twitter apis. When someone wants to build something, Biz points them
to Google twitter group, then points them at twitter fan wiki, things people have
already done. Point people away from the twitter company, so they can focus
on core goals
Question from Audience: what did you do to spread word early?
Joshua: RSS is hugely useful api/marketing tool so anything they could give
an rss feed has one. More than half traffic today is rss requests.
Biz: RSS yeah
Stewart: all the different widgets and upload tools they made to make it
painless to put pictures in and drop images into other contexts
Question from Rheingold: have you hired from within the user community, how
have you found those users, communicated to them?
Stewart: many people, have a qa guy they found in their forums when they
needed to have someone. lead designer for flickr was someone who played the
mmorpg flickr company started out making. Cal Henderson gets props, built a
bunch of stuff on the mmorpg game's api, hacked into dev mailing list, read it for
several months, suggested new features. Always prefer to hire from within the
community, now, especially for public facing positions.
Biz: everyone hired has been an end-user. It's not that they saw them as
a super user and sought them. It's just that those people get it.
Red flag if someone came in to interview and had never used the service.
Have people do 10-20 hour project first as a trial run
Joshua: consult for a month and then hire. After acquisition, dude wrote a
book, so they hired him. His first job was changing the api which invalidate his
book. Oops. (Well, I laughed.)
Biz: hired by blogger because he was a user
Question from Audience: (long and inaudible, sorry)
Joshua: don't tend to think that far in advance. a lot is about how I feel
about the future of the thing. how does it fit in with future vision, how
easy to do. struggling with scale, firefox extension, a million users every
second. It's all about what scales, what they can do. A lot of features are
easy with underlying technology, a lot of things they will never do. Try to
be relatively communicative, when asked for something they won't do, try to
explain why they won't. One email a day requesting ability to vote on tags
that other people are allowed to use. A lot of features tend to be glosses on
things they've already done.
posted at 17:43 PDT (-0700)
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Try to Have Friends Who Aren't Where You Are
Session: Geographic Distribution for Global Web Application Performance
With: Jacob Rosenberg, AOL
These are my self-important (in several senses) records of the presentation.
YMMV. Refer to the official presentation slides for facts.
Two basic ways to handle geographic distribution.
- content delivery networks
- multiple physical sites
It's hard to find a page created of less than forty distinct objects.
Craigslist is an outlier with three.
You need something like Keynote to see what response times are like from
different parts of the world.
Time to load pages quadruple from west coast to east, double again once
you cross an ocean, double again from the opposite site of the globe from
where it's located. So that's something like x16 in India under optimal
conditions.
Akamai paper and Nielsen's paper have some analysis of user
impatience.
How to check it
- Latency emulator, firefox has some plug-ins
- Recruit geographically diverse beta community
- Remember: nobody ever complains that a site runs too quickly
Rough guidelines
- get site entry point under 2 seconds, because it's first impression
- AJAX feels sluggish ~100 ms / request
- big multimedia? 25k loader, to fetch the rest
- test on low speed links, crowded wifi worse than historical modem speeds
Two paths to resolution.
- CDN
- caching system
- need multiple distribution points in geographically distributed
places
- technology for localizing to point user at nearest point
- Akamai the 800 pound gorilla, Wikipedia rolled their own using squid
- not only a performance improvement, but takes load off origin
servers, where content originates, reducing hosting costs or capacity use
- there are the starts of open source DNS localization but it's not great
yet
- how to implement
- form a relationship with a CDN provider
- alternate static content name, like cdn.mysite.com
- maybe use an alternate base domain and keep it cookie free
- provision the name on the CDN provider
- origin server name
- serving server name
- cache duration
- make dns changes needed on your site
- modify src to point at CDN site
- modify JS & CSS which might have links
- can put JS & CSS on CDN if they're not dynamically generated
- version files and set very high expiration so the browser never requests
it, this can save you on load times, transfer costs
- use all possible expiration headers because different proxies respect
different ones
- Cache-Control-Max-Age
- Expires
- may want to pre-load cache if you know you'll be pushing a big slice to
them
- Why use CDN?
- most content is probably static
- if it's the same for everyone it's static, even if it changes every
5 minutes
- small objects are more hindered by latency than big objects
- many early page objects download serially
- CDN is relatively cheap
- it's pretty painless to use
- Why not use CDN?
- some content doesn't cache well
- personalized content
- ad delivery which depends upon cache bursting
- secure stuff you don't trust others with
Multi-site
- serve from more than one site
- requires design analysis because applications need to work as expected
across multiple distant locations
- problems
- session keeping applications, with sticky or cookie based load
balancing are difficult to maintain with multiple locations
- extremely large high-volume content repositories, keeping data
consistent is difficult
- back-end communications for clustering via broadcast or anycast may
be difficult
- how to get there
- select appropriate site
- coverage with adequate latency
- network connectivity can be more important than physical geography
- use diverse providers and networks to reduce risk
- deploy application
- strive to keep congruent, complexity drives cost
- design to tolerate network interruptions between sites
- make the web tier as stateless as practical
- add Global Server Load Balancing to localize users
- DNS-based with performance localization
- available in some form on most every switch vendor
- available as a service, many CDNs, others
- make GSLB the DNS authority for your sites
- can route users to address capacity peaks, lulls
- going multi-site makes DNS application-critical
- this is the secret sauce of scaling your application to
multinational
- why go multi-site?
- entire product localized, dynamic and static
- some regions require a physical presence for legal reasons
- privacy / data retention laws in the EU
- network filter requirements in China
- reduce provider risk
- multiple unrelated backbones and power grids
- protect against provider disputes, financial instability,
growing pains
- reduce impact from natural or man-made disaster
- why not go multi-site?
- cost
- more sites = more money
- need local staff
- application design
- some applications just don't work well distributed
- a few applications don't benefit from lower latency
Questions
- presentations will be up on the site, check page 11 link in a
bit
- Akamai competitors
- limelight networks
- level-3 owns sandpiper, used to be owned by savvis, cable & wireless
- can use both multi-site and CDN in tandem to good effect
- edge-side include: neat idea, that almost no one uses, push chunks of
page assembly to edge caches, page could assemble itself as requested;
problems: Akamai only implementor of it of note, not huge performance
win, required lots of retool to applications
- what about multi-site database replication?
- if db is mostly read, use single master with read-only slaves
- more complicated if db is read-write
- teracloud perhaps has something open for db replication
- no easy way
- caching and personalization mostly in opposition
- probably site is partially personalized, edge deliver the rest
posted at 10:29 PDT (-0700)
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Are You Good Oxygen or Bad Oxygen?
The keynotes, the spectacle of the day, did not disappoint me.
But my expectations were low bordering on nonexistent. There
were some presenters I didn't know of, but who seemed to serve
as proxies for Tim O'Reilly and John Battelle. They had some
laugh lines about everyone being gathered there to take down the
wireless network and then march onward to destroy Twitter.
Then it was on to show time. Tim O'Reilly came out and had some
remarks, about how this bubble isn't a bubble this time, we swear.
Then Jeff Bezos gave a presentation on why everybody should bend
over for Amazon. Then Tim had a conversation while Jeff remained
coy and declined to answer the interesting questions.
Then John Battelle came out and spoke with Joe Kraus,
Mena Trott, and Jay Adelson about the premise that
creating a company to flip requires a different approach than
creating a company to keep. Interestingly, none of the three
strongly took the obvious counterpoint other than to suggest
that there is a window of in-opportunity where a company is too
valuable to obtain cheaply but too poor to be worth spending
extravagantly on.
Then there were some five minute pitches by some companies.
The point of it being that some sort of straw poll popular response
would be recorded afterward via sending a text message to
MOZES to show something or other. I wasn't clear on the
point of that. Was there money or candy involved? Not for me!
- Spock, a people search engine. Because there aren't
enough ways to find "red hair fashion model naked" on the existing
search engines.
- WebEx Business Applications, because if mashing up useful
data is fun, mashing up marketing data should be extra fun. With
sufficient mojitos, it probably is. Too bad I hate mojitos.
- inpowr, which is ... something. Possibly a cult.
Possibly yet another self-help pseudo-cult. But the presenter had the
best patter and the least evident business plan, so I voted for his
dog and pony.
It's too bad that the mozes interface ignored all of our voting for the
five minutes I sat there and then later sent me a text message to tell
me that my choice didn't exist. Thanks, mozes! I feel extra validated,
now.
The keynotes were where all the hype went to live and it was probably
the thing most likely to disillusion a skeptic about the business
plans of companies sponsoring it. I don't think the web is dead.
I do agree with Tim O'Reilly that we're in the VisiCalc era.
I just associate that with tedium, hype, over-promising, overpricing,
scarcity, frustration and interminable wait.
Some irrelevancies
- the discussion John Battelle had with the three founders was superb
- the post title is a riff on a line Battelle used there, about Google being
the oxygen, now
- I suspect the real successes to emerge from this time are going to be
the people consciously not doing what ``everyone'' is doing / knows you
should do / believes is vital
posted at 10:11 PDT (-0700)
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Things I Wish I'd Known Earlier
... but managed to figure out as I went along.
- there's a secret room on the second level which simulcasts the keynotes
- if everyone is on one floor, the facilities on other floors are vacant
- bathrooms
- the wifi network
- the oxygen
- it's cool to see stuff from other tracks
posted at 09:48 PDT (-0700)
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Mon, 16 Apr 2007
Stuff It!
Cal Henderson on Beyond the Filesystem: Designing Large-Scale File Storage and Serving
Needs to be:
Four buckets for this talk:
- Storage
- Layers of storage
- hardware
- volumes
- filesystems
- network access
- types of devices
- enormous filesystems
- Serving
- BCP(Business Continuity Planning)
- Cost
Storage tidbits:
Google File System, designed by Google, proprietary. Designed to store huge files and read back fast.
Uses chunked filesystem which drops files across nodes in 64 MB sized chunks, has one single master
node which knows where everything is. There's a shadow master for fail-over purposes. Duplicate
chunks on to a pair of nodes [r more] so can read back from any given server]. Reading is fast but requires a lease.
MogileFS - anagram OMG Files. Developed by Danga / SixApart. Open source. Designed for scalable
web app storages. Single metadata store, on top of MySQL, using MySQL cluster to avoid single point of
failure. Multiple tracker / storage nodes. Tracker knows where things are, storage nodes store it.
Not in a grid like GFS. Uses classes of files so you can establish some types of files are more precious
than others. Replication is piecemeal. Read/write managed by trackers but performed directly by
storage nodes.
Flickr File System, designed by Flickr, also proprietary. Designed for large web app storage.
No metadata store. Multiple storage master nodes, multiple storage nodes. Client talks to SM, SM talks to
individual storage nodes or to another SM (like in another data center). Application stores metadata.
File writes are done to multiple places, read is done from a known node. Read and write scale
separately.
Amazon S3, big disk in the sky. Multiple buckets, user-defined keys. No idea of max bucket size.
Individual files can be 5G but can't be between 2-4G (bug). Buckets seem to be limitless in size.
Because it's cross http, users can get it directly from Amazon, without putting a burden on your site/servers.
Cost to serve data from it is linear, cheaper for earlier traffic than having your own data center.
Serving:
Tends to be data hotspots, a small set of highly demanded data. Caching helps here, by putting the most
important pieces in fast/front places, optimize them. Can use slower cheaper stuff for all data behind caches.
Layer 4 cache, simple balanced cache, few objects, multiple places. Layer 7 URL balances cache, one cache per object.
Replacement policies. LRU, GDSF, LFUDA, etc. Performance varies a lot depending upon which caching policy you
use. Benchmark the replacement policies because it makes a huge difference based on your work load.
Cache churn. The shorter it gets, the worse performance. Want objects to stay in cache longer than the span between
requests for it. Invalidation is hard, replacement is dumb.
Two models of CDN:
- simple, you push, they serve
- reverse proxy, you publish on an origin, they proxy and cache
Problems with CDN are that you don't control the caches. Once it's cached, it can't be changed.
(Guess Cal doesn't know that limelight will let us purge cache.) Solution to this is versioning,
so we can expire content by changing name, using headers, whatever. Simple rule of thumb: if an item is
modified, change its name (URL) so that caches will update / expire. You can advertise a URL with a version
number in it, then strip that version off in rewrite to point at versioned-image.
BCP:
Recovery times: Now long to get everything back if we need to recover from failure? Replication queuing.
Phew! He talks fast and covered a lot so these notes are kind of all over the place, incomplete, as well as redundant
with the slide-set he has online. Good talk, though.
posted at 14:20 PDT (-0700)
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Alternately Bleak and Hilarious
Second block of the day, I went to Building Web 2.0: Next-generation Web Platforms which I thought was going
to be about current data centers but was more about data centers of THE FUTURE. So when you hear about the future
from Microsoft, Amazon, Crescendo Networks and MySQL AB, well, it's a little like THX 1138; alternately bleak
and hilarious.
As near as I can tell, Microsoft's existing best practices of restart, reboot, relicense is adding a fourth step:
re-image. Crescendo wants network devices to know more about what the application is doing and vice versa.
Amazon is big on virtualization and on-demand virtual server start / stop. And MySQL, well, they love the LAMP
stack. Mmm, that's good open source.
Also, Amazon foresees data-center consolidation, Microsoft thinks client side caching will solve everything and
network engineers are terrified by COMET because it will be broken by and thus break proxying.
Did the MySQL guy mention open source, yet? Because it's good. Especially a LAMP stacked application.
I didn't blog this as it happened because it was a panel discussion and I don't take dictation well.
Now I've got some down time since nothing in this time slot tickled my fancy.
posted at 11:27 PDT (-0700)
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Lawrence!
Adrian started creating Django when he worked at a newspaper in Lawrence, Kansas. Because they were under
insane deadline pressures, they needed something speedy to publish. At this point the talk rolls back because
there were no slides on the screen. Now there are.
So they created lawrence.com under a deadline of a couple weeks. Started out site with PHP, too hairy.
Went to Python after reading Dive Into Python and then went through creating a framework by making an app,
making second app, abstracting shared code. About two years ago, after two years of working on it, they decided
to release it open source. Named for Django Reinhardt, jazz guitarist. Damned hippies.
Django works by mapping regular expressions to methods, parses request url. Single place, URLconf, lets you see
all the things to handle and how they're handled. Keeps URLs pretty, decoupled from code, can arbitrarily change them.
Calls first match in the regular expression list. Pass arguments to method from the capture parentheses of your regular
expression. Standard Python notation for regular expressions.
Models use ORM abstraction so you can develop against SQLite and deploy on postgres without changes, for example.
Doesn't do runtime introspection on purpose. Explicit code definitions. Gains performance and keeps it database
engine agnostic. No field name assumptions, there's no black magic. Magic is rare in Django, on purpose.
If you know Python, you can use Django right away.
Once you write the model, Django will generate CREATE TABLE statements, so introspection but only for set up, not
at application runtime.
In order to cooperate with designers, Django has a template language which lets you return your results through a
template which is boilerplate HTML with substitutions. Templates are inherited, sort of backward server side
includes. Child templates indicate what they append / amend from the parent templates. No depth limit. Template
filters act like Unix pipes and modify the output as it hits the template.
Intentionally don't allow python in template to preclude site crashing typos.
There are generic views for common idioms so you don't have to repeat yourself to handle common use cases. Things
like iterating to display returns from selects. Uses the same pattern match idea to delegate to provided
methods for things Everybody Does. There's also built in automatic administration page generation by hooking
a URL pattern to the built in admin package. It has the smarts to know what to prompt for in the data inputs
based on the data types you've told it your object model uses. You can use custom filters; if you put them in
the model, it happens throughout the application, if you just want it in the admin interface, you can hang it off of that.
Admin interface is completely dynamic. Edit the model code and admin interface updates automatically.
Django used to be code generating but that was evil so they did away with that. It's all now entirely
dynamic. There is a branch of code under development now to let you give more granular permissions to users, it's
table-wide at present.
(Tangentially, Adrian is using KDE on his laptop.)
If you screw up your Python, it gives you very pretty full stack trace informative debug output when you hit
the site. If you're running it locally, you can play with all the bits, interactively, akin to the Python
runtime interpreter. Running in production, the error will instead generate a pretty developer designated error
page.
Then Adrian debuts a brand new Django feature, Databrowse. Abstracts database creation. Adrian is going to commit
this code right after this talk. You visit url hooked to the databrowse piece. Visit the URL, lets you view all
object models, auto-generates relationships, conveys with links. Lets you navigate the database via web GUI. Creates
clever ways to view data, generates calendar, for example, on date fields. Functionally a little like phpmyadmin,
lets you browse data, not the public view but can suggest interesting ways to make information available via website.
Databrowse has plugin potential, so while it lacks ranges, aggregation, fuzzy match, graphing, but those are probably
coming from other people who want it. Just hang them on the Databrowse.
Django has no support for blobs but does support file upload, stores file on the filesystem, puts path to it in the
database.
Free online book coming from Apress.
posted at 09:53 PDT (-0700)
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Coffee Achieving
I'm at web2expo and so far my impression is that the coffee is good and the pastries okay.
That's right. Complementary breakfast if you make it here at an unseemly hour. The expo really
started yesterday but I only came by long enough to grab my badge and materials pack.
I charted out what I thought I'd probably be going to and then when I arrived this morning, they'd
shoe-horned in a new session with greater interest. In theory I'm about to find out
All You Need to Know About Django.
Perhaps more soon.
posted at 09:02 PDT (-0700)
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Tue, 15 Aug 2006
Temple Prostitutes
I went to Linuxworld. Or, at least the Exhibit Hall,
which is as much of it as one can see without paying money for the privilege.
I saw a lot of vendors, some of them in suits. I saw a lot of companies I
recognized the products of and one which I had thought had died.
Ingres. That's right. They're around again. Or still.
Depending upon how you measure you it. Once upon a time I was an Ingres DBA.
The last time I saw it, CA had rushed out some half-assed
almost-worked-on-Linux version of the Ingres database engine but I wasn't
able to make a case for using it to my boss of the time when Oracle had
a less broken engine available to run on Linux.
I also saw a bit of holy war humor. Unfortunately the resolution
on my camera-phone wasn't high enough for anyone to read the signs on the
booths so you'll just to take my word for who was there.
I came away from the show with some weak schwag [mostly stickers] and only
one disturbing moment. I chanced to be near the Debian booth when some
visitor asked what the relationship is between Debian and
Ubuntu.
The representative of Debian said that the chief differences are
- Ubuntu focuses more on the desktop presentation
- Ubuntu configures different default options for the user
- ... which restricts users unnecessarily
- Ubuntu doesn't do as much to insure security of the software
I've been a Debian system administrator, personally and professionally, for
years. I've been an Ubuntu system administrator for a year, in parallel.
I haven't given up my Debian systems. But I don't put Debian on any new
systems I install.
Because while the first point might be true, it's done using the task system
for bundling packages, inherited from Debian. While the second point is
true, it certainly doesn't lead to the third point. The options are still
there, still configurable. If a person uses Ubuntu and doesn't like the
options they started with, there are a number of sources of information
they can use to find out how to change their system.
As for the fourth stated difference, I just don't see how that can be true.
The apt repositories of security updates is virtually identical to the
system Debian has in place. The source code for changes is all available
so it's not as if the Ubuntu developers have to guess what changes were
made to a Debian package to secure it. It's not as if there isn't some
overlap in the development communities and tools and mailing lists and
concerns between the two projects.
So how are they different? Here's what I see as the differences
- Ubuntu releases every six months
- Ubuntu airs less of their dirty laundry in public
- ... but that may be entirely subjective as I used to subscribe to a lot of
Debian mailing lists and I only subscribe to Ubuntu announcements and
security announcements, currently
- Ubuntu is more active about supporting commercial applications for end-users
That's it. I can do anything with Debian I can with Ubuntu with almost
equal ease. I don't feel notably less secure with either distribution.
I could perhaps make a case if I were a more buzzword compliant developer
that having new libraries and tools available every six months was somehow
better than the less regularly scheduled Debian updates but with my
system administrator decoder ring on, I could go either way on it.
The things I like in Debian, I like in Ubuntu.
The things I didn't like in Debian have less to do with the software and
more with the ceaseless flame-wars. I'm as much a moralist as anyone,
probably more. But I still got tuckered out just trying to read past
them to the actual technical informations.
posted at 23:12 PDT (-0700)
(comments disabled)
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